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《狙击手幽灵战士契约2》高画质怎么设置?电影画质cfg分享

2021-06-19 14:25:01 /

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  狙击手幽灵战士契约2高画质怎么设置?很多小伙伴不清楚游戏怎么才能设置为拟真的电影画质,下面小编就为大家带来狙击手幽灵战士契约2电影画质cfg分享,一起来看看吧。

1

狙击手幽灵战士契约2电影画质cfg分享

  用这个cfg之前首先要确保自己电脑的硬件配置足够硬气,不然可能会导致cpu直接爆炸。

  在游戏文件夹内找到Autoexec.cfg文件,然后用记事本打开。

  将下面的cfg设置复制到此文件内。

  cfg指令

  sys_spec = 4

  sys_spec_ObjectDetail = 4

  sys_spec_Full = 4

  sys_spec_GameEffects = 4

  sys_spec_MotionBlur = 4

  sys_spec_ObjectDetail = 4

  sys_spec_Particles = 4

  sys_spec_Physics = 4

  sys_spec_PostProcessing = 4

  sys_spec_Shading = 4

  sys_spec_Shadows = 4

  sys_spec_Sound = 4

  sys_spec_Texture = 4

  sys_spec_TextureResolution = 4

  sys_spec_VolumetricEffects = 4

  sys_spec_Quality = 4

  sys_spec_Water = 4

  sys_spec_light = 4

  sys_spec_RayTracing = 4

  ;Lights and Global Illumination

  e_DynamicLights = 1

  e_StatObjTestOBB = 1

  e_GI = 1

  e_GIAmount = 0.6

  e_GIMaxDistance = 100

  e_GIIterations = 32

  e_GINumCascades = 1

  e_LightVolumes = 1

  e_GIGlossyReflections = 1

  e_GIMaxDistance = 150

  e_GIRSMSize = 512

  e_GISecondaryOcclusion = 1

  e_Gsm_Cache = 1

  r_Beams = 1

  r_BeamsDistFactor = 0.01

  r_BeamsHelpers = 1

  r_BeamsMaxSlices = 200

  ;Clouds

  e_Clouds = 1

  r_CloudsUpdateAlways = 1

  e_ShadowsClouds = 1

  e_SkyType = 1

  e_SkyUpdateRate = 100

  e_SkyQuality = 1

  e_SkyBox = 1

  e_Sun = 1

  r_SunShafts = 2

  e_TimeOfDaySpeed = 0.1

  ;Color

  r_ColorBits = 32

  r_DetailDistance = 20

  r_DetailNumLayers = 2

  r_DepthBits = 32

  r_ColorGrading = 1

  r_ColorGradingDof = 1

  r_ColorGradingFilters = 1

  r_ColorGradingLevels = 1

  r_ColorGradingSelectiveColor = 1

  r_CloakHeatScale = 0.25

  r_CloakLightScale = 0.25

  ;Textures

  r_TexAnisotropy = 16

  r_TexMaxAnisotropy = 16

  r_TexMinAnisotropy = 16

  r_TexSkyResolution = 2

  r_TexturesStreamingMipBias = -4

  r_TexturesStreamPoolSize = 3072

  r_DynTexAtlasCloudsMaxSize = 32

  r_DynTexAtlasSpritesMaxSize = 32

  r_DynTexMaxSize = 80

  r_EnvCMResolution = 2

  r_EnvTexResolution =

  r_TexNoAnisoAlphaTest = 0

  r_texturesHighResMips = 2

  ;Fog

  e_Fog = 1

  r_FogShadows = 1

  r_FogShadowsWater = 2

  r_FogDepthTest = 0

  ;Foliage, Vegetation and Terrain

  e_ViewDistRatioDetail = 125

  e_ViewDistRatio = 125

  e_ViewDistRatioVegetation = 125

  e_ViewDistMin = 10

  e_ViewDistRatioLights = 75

  e_TerrainOcclusionCullingVersion = 1

  e_PhysFoliage = 2

  r_VegetationSpritesTexRes = 64

  e_VegetationAlphaBlend = 1

  e_LodRatio = 40

  ;Lights and Global Illumination

  e_DynamicLights = 1

  e_GIGlossyReflections = 1

  r_FlareHqShafts = 1

  r_Beams = 1

  r_BeamsDistFactor = 0.01

  r_BeamsHelpers = 1

  r_BeamsMaxSlices = 200

  r_BeamsSoftClip = 0

  r_Glow = 1

  r_FlareHqShafts = 1

  r_Flares = 1

  r_FlaresChromaShift = 6

  r_FlaresTessellationRatio = 1

  r_FlaresIrisShaftMaxPolyNum = 0

  r_LightPropagationVolumes = 1

  r_DeferredShadingLights = 1

  r_DeferredShadingSortLights = 1

  r_DeferredShadingSSS = 1

  r_DeferredShadingTiledHairQuality = 2

  ;Anti Aliasing

  r_MSAA = 1

  r_MSAA_quality = 16

  r_MSAA_samples = 16

  r_PostMSAA = 1

  r_PostMSAAMode = 2

  r_AntialiasingMode = 3

  r_AntialiasingTAAMode = 4

  r_AntialiasingTAAPattern = 4

  r_AntialiasingTSAAMipBias = -3

  r_AntialiasingTSAASubpixelDetection = 1

  r_AntialiasingTSAASmoothness = 0.15

  r_AntialiasingTAASharpening = 1

  r_AntialiasingModeSCull = 1

  r_AntialiasingTAAFalloffHiFreq = 0.5

  r_AntialiasingTAAFalloffLowFreq = 0.3

  r_AntialiasingTAAPattern = 2

  r_UseEdgeAA = 2

  r_StencilBits = 8

  r_AntialiasingSMAAThreshold = 0.1

  ;Shaders

  r_ShadersDX11 = 1

  r_Reflections = 1

  q_Quality = 3

  q_ShaderFX = 3

  q_Renderer = 3

  q_ShaderGeneral = 3

  q_ShaderGlass = 3

  q_ShaderIce = 3

  q_ShaderMetal = 3

  q_ShaderPostProcess = 3

  q_ShaderSky = 3

  q_ShaderShadow = 3

  q_ShaderTerrain = 3

  q_ShaderVegetation = 3

  q_ShaderWater = 3

  q_ShaderHDR = 3

  r_TranspDepthFixup = 1

  ;PostProcessing

  r_PostProcessEffectsFilters = 1

  r_PostProcessEffects = 1

  r_PostProcessFilters = 1

  r_PostProcessEffectsGameFx = 1

  r_PostProcessGameFx = 1

  r_PostProcessHUD3D = 1

  r_PostProcessHUD3DCache = 1

  ;Lighting

  r_silhouettePOM = 1

  r_UsePOM = 1

  ;Sun

  r_SunShafts = 2

  r_CoronaFade = 0.5

  r_Coronas = 1

  r_CoronaSizeScale = 1

  r_CoronaColorScale = 1

  r_ColorGradingSelectiveColor = 1

  e_Sun = 1

  ;Rain

  r_RainDropsEffect = 1

  r_Rain = 2

  r_RainMaxViewDist = 100

  r_RainMaxViewDist_Deferred = 200

  r_RainGBuffer = 1

  r_RainOccluderSizeTreshold

  r_ChromaticAberration = 1.5

  r_Supersampling = 1.99

  r_SupersamplingFilter = 1

  r_Sharpening = 5

  r_ssdo = 2

  r_SSReflections = 3

  r_Refraction = 1

  r_ssdoAmbientAmount = 1

  r_ssdoAmountDirect = 1.5

  r_ssdoAmountReflection = 1.5

  r_ssdoRadius = 0.3

  r_ssdoRadiusMax = 2

  r_ssdoRadiusMin = 0.1

  e_Shadows = 1

  e_ObjShadowCastSpec = 4

  e_shadows_debug = 0

  e_shadows_from_terrain_in_all_lods = 1

  e_shadows_frustums = 0

  e_shadows_max_texture_size = 4096

  e_shadows_occ_check = 0

  e_shadows_slope_bias = -4

  e_ShadowsBlendCascades = 1

  e_ShadowsCastViewDistRatio = 20

  e_ShadowsCastViewDistRatioLights = 0.5

  e_shadowsclouds = 1

  e_ShadowsConstBiasHQ = 1

  e_ShadowsLodBiasFixed = 1

  e_ShadowsLodBiasInvis = 3

  e_ShadowsMasksLimit = 2

  e_ShadowsMaxTexRes = 4096

  e_ShadowsOcclusionCulling = 1

  e_ShadowsOnAlphaBlend = 1

  e_ShadowsOnWater = 1

  e_ShadowsPoolSize = 4096

  e_ShadowsResScale = 40

  e_ShadowsStaticMapUpdate = 2

  e_ShadowsTessellateCascades = 1

  e_ShadowsTessellateDLights = 1

  e_ShadowsUpdateViewDistRatio = 256

  e_volobj_shadow_strength = 0.5

  r_DrawNearShadows = 1

  r_DrawNearZRange = 1

  r_FogShadows = 2

  r_FogShadowsWater = 1

  r_ShadowBlur = 3

  r_ShadowBluriness = 1

  r_ShadowGen = 1

  r_ShadowGenGS = 1

  r_ShadowGenMode = 1

  r_ShadowJittering = 2.5

  r_ShadowPass = 1

  r_ShadowPoolMaxFrames = 0

  r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 100

  r_ShadowsAdaptionMin = 0.35

  r_ShadowsAdaptoinSize = 5

  r_ShadowsBias = 1

  r_ShadowsCache = 4

  r_ShadowsCacheResolutions = 6324

  r_ShadowsDeferredMode = 1

  r_ShadowsDepthBoundN = 1

  r_ShadowsForwardPass = 0

  r_ShadowsGridAligned = 1

  r_ShadowsMaskDownScale = 0

  r_ShadowsMaskResolution = 8192

  r_ShadowsNearestMapResolution = 8192

  r_ShadowsOfflineCacheQuality = 2

  r_ShadowsParticleNormalEffect = 1

  r_ShadowsPCFiltering = 1

  r_ShadowsSlopeScaleBias = 1.8

  r_ShadowsStaticMapResolution = 8192

  r_ShadowsStencilPrePass = 1

  r_ShadowsUseClipVolume = 1

  r_ShadowTexFormat = 0

  r_UseShadowsPool = 1

  r_VarianceShadowMapBlurAmount = 1

  ;MotionBlur

  r_MotionBlurMaxViewDist = 32

  r_MotionBlurQuality = 2

  r_MotionBlurShutterSpeed = 125

  r_PostProcessHUD3DCache = 0

  ;Depth of Field

  r_DepthOfField = 2

  r_DepthOfFieldDilation = 0

  r_DepthOfFieldBokeh = 1

  r_DepthOfFieldBokehQuality = 1

  r_DrawNearFoV = 60

  r_DrawNearZRange = 0.1

  cl_fov = 70

  r_overrideRefreshRate = 60

  ti_UseApiBackedRaytracing = 1

  r_MultiThreaded = 1

  e_StreamCgfPoolSize = 2048

  e_Wind = 1

  sys_budget_sysmem = 16384

  sys_streaming_CPU = 6

  sys_budget_videomem = 6144

  r_ShadersDX11 = 1

  复制以上指令运行游戏即可,游戏会变为拟真的电影画质。

  实机效果

2

3

  狙击手幽灵战士契约2电影画质cfg分享为大家分享到此,希望对小伙伴们有帮助。

狙击手幽灵战士契约2

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